XNA Tile Map Editor
My RPG Tile Map editor supports multiple layers and variable map sizes developed under c# 2008 and xna 2.0 saves to a propietary file type but could also export to xml files for quick parsing the red blocks are made with the block tool , which flags the selected tile as blocked so entities can collide with these blocks
May 31, 2010 | Filed Under XML Tutorials
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25 Responses to “XNA Tile Map Editor”
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check my profile for the webpage link
animated tiles is planned for a future update release
have fun with the editor
:( my editor only supports 32×32 textures, so when i need a tree in my game, i have to create it in photoshop or whatever, split it up, and then puzzle it together in my editor.
i like the way how yours works :D just select it from a big texture and place the selection in the screen, i might try to create something simulair in the future…
That’s cool, reminds me of “tiled” is it as much of a pain in the ass as tiled is?
not at all, in fact the main reason of why I did this was because there was nothing like this freely available on the internet, some of the apps Ive tried were Tiled and TileStudio and both of them sucked
awesome editor, i’ve got everything working fine in my editor now :) i can select multiple tiles from the tileset and paint a complete tree it once. it doesnt have some of the cool functions and doesnt look as good as your editor, but mine is just for private use for creating maps for my game, so im fine with it. im Martijn btw, the one who asked some question on your site.
Any tutorials or ‘how-tos’ on how to read the XML file in an XNA program? Im making a RPG game in XNA and Im looking for an editor that exports the map in an array, however if I can figure out how to parse an xml document I’ll settle for that. Any help would be appreciated!
It kinda reminds me of the DX tile tool called Mappy. lol
do you know where i can get something like that???
have you make the toolmenu in xna or a windows form.
How do you stick the XNA graphic device manager to the windows form?
very well !!
This program doesn’t work for me, for some reason; each time I open it up, I immediately get an error message saying it’s stopped working. What’s going on?
Rpg Maker XP rip-off?
this is just a level editor for an rpg. Something i can assure you that nearly every 2D rpg ever made, including rpg maker, has.
What do you use for drawing to a windows form in C#. Do you just use a picture box or do you use something like OpenTK.
there is a tutorial on the xna creators site look for it under winforms
its a custom control , I override the paint method and there Ill do all the rendering using GDI+
Is this done the same as in Nick Gravelyn’s videos.
sorry if I seem like a noob but I am not very experienced in windows forms (i only know the basics of them) but I would like to try and create a simple level editor in it.
Really looking nice.
this does look quite similar to the RPG Maker series. Hey you never know the guys that made RPG Maker coulda used XNA to make it lol.. But hey nice job on this vid man!
cool editor… does it speed up the process of development a lot?
Hey EvilNando, I’m making a level editor as well for a 2D Side Scroller/Platformer game I’m working on.
I’m just wondering what you used for your GUI?
Right now I’m just using an opensource GUI system someone made that I swiped off the XNA forums, but what you’re using looks a lot more like what I’m looking for. (To be specific, I’m working inside the basic Windows Game 3.0 setup.)
@EmbraceTheThunder source code available at nandosoft com
@EvilNando Oh Sweet.
Thank you! I am going to be tearing this apart.
(in a good way.)