Blender Tutorial Series – Part 14 – Painting the Texture
Part Fourteen of a series on the complete creation of a character in Blender (Johnny Blender). This part works on the texturing process in Photoshop CS2.
May 7, 2010 | Filed Under C, C#, C++ Tutorials
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25 Responses to “Blender Tutorial Series – Part 14 – Painting the Texture”
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ok thanks
not if you want to move the lights
sorry about the dumb idea just do what youre doing its sweet kick ass i love this
Software like blender is made with a open source (free)
programming program, so they can’t ask money for it
what open source means, is that the source code is “open.” if you know how to program, you can take the code and add features to it yourself. check out wikipedia if you’d like to know more about it.
I used to do something similar to that in 3ds max. I’d use a material color, set up lights around the model, then bake the texture. Then take that texture to photoshop, and use it to paint the real texture. I think it easier to gage what a flat color texture will look like on the model using lighting information, then simply looking at your topology and guessing.
what do you think of the new 3d painting on photoshop cs4, you can paint without the unwrap it thing and another question you prefer blender over maya and can i know why thanks a lot
GIMP works great!! If you put the money together GIMP + Blender = $ 0.00. For something as basic as this, GIMP works just fine. You just have to use different tools and set up the layers a little differently.
oh i agree gimp would be great. but since i already have a good copy of photoshop, i’ll just use it :)
Hey why when i texture my model.. and go to texture mod, there is no shadows .. i want it to be like in 13:48
I can get the object uvs unwrapped and sent over to gimp.. i can color it and send it to blender no problem… i make a material and apply the texture i made to it.. but here’s the problem.. I cannot see the object textured in my regular 3d view.. when i’m in ‘shaded’ the object is pitch black.. when in textured, it’s white… BUT while in ‘texture’ i can render and see the texture wrapped correctly.. how do i see the texture on my object in 3d view?
Thanks in advance
@Limehammers You have to add a Light to see it properly in shaded mode.
for the chiks you could use the burn tool???
I have successfuly textured my character in blender. It looks great when I see the render preview or hit F12. However, when I start the game engine, the real problem starts. As i start the game engine, the texture is inversed. Instead of seeing the texture on the outside of the mesh, I see the texture from the inside of the mesh. Its almost as if my character has been flipped inside out.
any suggestions on how to fix this?
easy fix. go into editing buttons, go into edit mode, click on texture face, then click two side. select all the faces and click both copy buttons. and that should be it. just tell me if this is hard to under stand or if you cant find some of the buttons
amazing nice tutorials!!!
thanks
i cant seem to find “2 side” and the copy buttons.
hah nevermind i found them. thanks for the help. Major discovery!!!!!!!!!!!
Ward I followed your steps but when I render it it gives me a black model of my guy. I used gimp 2 Its free if you want to download it and make another totorial.
Check to make sure you Changed the map input to UV and have decent lighting. if that is not the problem then i too am at a loss :(
actually a better more optimised way (to reduce lag) is selecting all the faces and pressing CTRL N, this will hopefully recalculate all the normals to the outside of the mesh, but its not always seccessfull and you may have to flip the normals manually
Hey is this the only way you can do skin tones in blender? i’m looking at doing a burn on a face and don’t know where to start
Every time i make a uv map and texture for a cube (or something), the texture only shows on one face of the cube and doesn’t cover the whole lot. So if i was texturing a character’s hand it would probably end up on the foot or on there head :S or even if the texture was on the hand it wouldn’t come up on the right places of the hand. I hope someone can understand and help me :(
@WeatbixZ you have to make sure you set the mapping coordinates (in the “map input” area ) to “UV” rather than “orco” ;)
please help how come when i put the texture on the model there is no shadows